Exploring the Fallout Universe, the Gaming World’s Most Unexpected Television Success

The Fallout TV series is back to streaming services, and it's accurate to state that audiences were delightfully shocked by the excellence of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed various facets of the gamer's adventure.

We followed Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who begins to question his cult's authority and creates a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the radioactive badlands.

Building Anticipation for Season Two

The show's first season ending disclosed a major secret about who helped cause the atomic conflict that condemned a population in bomb-proof bunkers for an extended period. It also left plenty of questions unresolved for the second season – and, now, anticipations are significantly higher.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.

“Starting the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the response to the show, so this time people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate iconic highway feeling of the game is so much fun to bring into the show.”

In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its production team prioritized physical models and environments were built, echoing the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to appear as if it’s real.”

Indeed, almost each creature you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, with the help of the game developers behind the franchise. This common understanding for the world is apparent in the final product.

The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This schedule will create a different audience reaction, something the creators themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”

William Robinson
William Robinson

Thijs de Vries is a Dutch culture journalist and curator, passionate about underground art scenes and digital media.